Each channel has Play/Pause, Restart, speed, Forward/Reverse, Loop and position controls. Video reverse uses frame seeking; procedural reverse does not undo feedback history. Live inputs cannot be rewound.
Clock is an optional four-beat visual reference: enter BPM or Tap tempo, then enable it. Downbeat resets to beat one. It does not change clip speed or quantize pad triggers.
Choose A or B as your trigger destination, then launch a patch or pad. Each deck keeps its own media inputs and feedback. Store A/B, then click a pad to save that exact look.
A / B select destination · 1–8 launch top row · Shift+1–8 launch bottom row · Space automatic transition · M hold datamosh · R release datamosh · Esc close controls.
Blend depth peaks at the middle of the crossfader. Both ends remain clean A or B. Wipe, luma reveal and displacement are transition modes.
Program resolution sets the output canvas. Deck detail sets the actual patch rendering resolution; raising both uses more GPU. Connect cameras and audio inside each deck’s Controls panel. File playback is muted; use Audio input for sound reactivity.
Banks save in this browser. Export a backup before clearing browser data. Media files save locally when browser storage permits; click an unavailable media pad to reattach a missing file. Procedural loops remain periodic with default settings; feedback, audio and additional animated warps can change that.
Output… opens a separate Program window connected to this desk. In SpoutBrowser that window has its own Spout feed. Ordinary Chrome still needs a native bridge. See Routing for setup and size checks.
One live picture from this desk. A/B changes, effects, camera feeds and microphone mappings reach the output together.
Resolution sets the fixed Program buffer. Deck detail controls source sharpness. Frame rate drives both decks; the live readout reports actual performance. Transparency preserves alpha already produced by a patch.
Output window is closed.
For native Spout, open this desk in SpoutBrowser and launch Program Output here. Keep both windows open and unminimized. Chrome and SpoutBrowser have separate sessions; use Workspaces → Export / Import backup to move a set.
SpoutBrowser sends the window’s pixel size. Fit window requests the matching size; your display can limit it. Check the feed dimensions in Resolume. Setup guide
Controls, named looks, A/B arrangement, banks, and audio mappings save automatically in this browser. Media files are stored locally when space permits.
JSON backups contain settings and media references. On another browser, reattach the files. Cameras need reconnection; audio needs a click to resume. Feedback starts from the saved scene, not an image checkpoint.